[Author]
Author = Coffee Man
[Description]
Description = Ma nigga, you don't need fast wheels for this job. They transport that good stuff in their own vehicles so all we gotta do is bust in there and steal one of their vehicles which'll be loaded with drugs. However, what we do need is a buyer for all that stuff. Ever heard of the LS Car Meet crew? I'm on good terms with them, let's go n' discuss some bizzi'nezz nigga!
[Objectives]
Objectivescount = 30

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -66.09863
Objectives[0]positionY = -1458.35
Objectives[0]positionZ = 32.11251
Objectives[0]Heading = 195.3054
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 11
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 2
Objectives[0]VehiclePopulation = 2
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 15
Objectives[0]mission_Actors[0]positionX = -64.79463
Objectives[0]mission_Actors[0]positionY = -1459.298
Objectives[0]mission_Actors[0]positionZ = 32.06143
Objectives[0]mission_Actors[0]Heading = 75.30539
Objectives[0]mission_Actors[0]String_Name = ig_lamardavis_02
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 2000
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Bat
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -65.68819
Objectives[0]mission_Vehicles[0]positionY = -1462.444
Objectives[0]mission_Vehicles[0]positionZ = 31.47859
Objectives[0]mission_Vehicles[0]Heading = 110.3513
Objectives[0]mission_Vehicles[0]Name = Emperor
Objectives[0]mission_Vehicles[0]Model = emperor
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicGasolineBlueGreen
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicGasolineBlueGreen
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 1
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = -66.07507
Objectives[0]mission_Pickup_Props[0]positionY = -1458.31
Objectives[0]mission_Pickup_Props[0]positionZ = 31.61349
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -44.69563
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = 407.5664
Objectives[1]positionY = -1068.192
Objectives[1]positionZ = 28.36548
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = MP_MC_START_HEIST_PREP_NEW
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = 411.1275
Objectives[2]positionY = -1071.015
Objectives[2]positionZ = 28.38385
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = MP_MC_SUSPENSE_HPREP
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Go to Vanilla Unicorn.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = 153.3108
Objectives[3]positionY = -1305.34
Objectives[3]positionZ = 28.2023
Objectives[3]Heading = 315.3044
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 1.5
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = True
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Meet up with the LS Car Meet Crew.
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 255
Objectives[4]IconColorA = 0
Objectives[4]positionX = 135.5699
Objectives[4]positionY = -1271.749
Objectives[4]positionZ = 28.08488
Objectives[4]Heading = 75.30539
Objectives[4]Diameter = 1
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 2.5
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 2
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 5
Objectives[4]mission_Actors[0]positionX = 132.8683
Objectives[4]mission_Actors[0]positionY = -1273.37
Objectives[4]mission_Actors[0]positionZ = 29.16783
Objectives[4]mission_Actors[0]Heading = 312.0066
Objectives[4]mission_Actors[0]String_Name = a_f_y_carclub_01
Objectives[4]mission_Actors[0]Relationship_Group = Friend
Objectives[4]mission_Actors[0]AddBlip = True
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = True
Objectives[4]mission_Actors[0]SetHealth = 3000
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = Unarmed
Objectives[4]mission_Actors[0]Variation = Random
Objectives[4]mission_Actors[0]Task = 0
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 5
Objectives[4]mission_Actors[1]positionX = 132.2352
Objectives[4]mission_Actors[1]positionY = -1271.621
Objectives[4]mission_Actors[1]positionZ = 29.13325
Objectives[4]mission_Actors[1]Heading = 270.3054
Objectives[4]mission_Actors[1]String_Name = a_m_y_carclub_01
Objectives[4]mission_Actors[1]Relationship_Group = Friend
Objectives[4]mission_Actors[1]AddBlip = True
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = True
Objectives[4]mission_Actors[1]SetHealth = 3000
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 30
Objectives[4]mission_Actors[1]Hearing_Range = 30
Objectives[4]mission_Actors[1]CombatMovement = Offensive
Objectives[4]mission_Actors[1]weapon = Unarmed
Objectives[4]mission_Actors[1]Variation = Random
Objectives[4]mission_Actors[1]Task = 0
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = 
Objectives[5]Type = Timeout_Objective
Objectives[5]positionX = 141.3333
Objectives[5]positionY = -1269.828
Objectives[5]positionZ = 28.033
Objectives[5]Timeout_Min = 0
Objectives[5]Timeout_Sec = 49
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 7
Objectives[5]ObjectiveMessages[0]positionX = -89.08109
Objectives[5]ObjectiveMessages[0]positionY = -1327.103
Objectives[5]ObjectiveMessages[0]positionZ = 28.31934
Objectives[5]ObjectiveMessages[0]Message = Knock knock, niggaaa!! Eyyo how y'all folks doin'? Listen, I got a nice business propos-
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = Lamar
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = False
Objectives[5]ObjectiveMessages[0]Delay = True
Objectives[5]ObjectiveMessages[0]DelayTime = 2
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = False
Objectives[5]ObjectiveMessages[0]TypeTextMesage = True
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[1]positionX = 143.5175
Objectives[5]ObjectiveMessages[1]positionY = -1306.977
Objectives[5]ObjectiveMessages[1]positionZ = 28.16461
Objectives[5]ObjectiveMessages[1]Message = Lamar, you stupid idiot! We told you to not show your face around here anymore!
Objectives[5]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[1]Sender = Crew Member
Objectives[5]ObjectiveMessages[1]Subject = 
Objectives[5]ObjectiveMessages[1]MessageColor = White
Objectives[5]ObjectiveMessages[1]PlayFromStart = False
Objectives[5]ObjectiveMessages[1]Delay = True
Objectives[5]ObjectiveMessages[1]DelayTime = 8
Objectives[5]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[1]TypeSubtitle = False
Objectives[5]ObjectiveMessages[1]TypeTextMesage = True
Objectives[5]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[2]positionX = 135.4728
Objectives[5]ObjectiveMessages[2]positionY = -1308.738
Objectives[5]ObjectiveMessages[2]positionZ = 27.98127
Objectives[5]ObjectiveMessages[2]Message = First you get high, then you trash up our place and cause trouble, now you want to do business?!
Objectives[5]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[2]Sender = Crew Member
Objectives[5]ObjectiveMessages[2]Subject = 
Objectives[5]ObjectiveMessages[2]MessageColor = White
Objectives[5]ObjectiveMessages[2]PlayFromStart = False
Objectives[5]ObjectiveMessages[2]Delay = True
Objectives[5]ObjectiveMessages[2]DelayTime = 15
Objectives[5]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[2]TypeSubtitle = False
Objectives[5]ObjectiveMessages[2]TypeTextMesage = True
Objectives[5]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[3]positionX = 130.5033
Objectives[5]ObjectiveMessages[3]positionY = -1311.809
Objectives[5]ObjectiveMessages[3]positionZ = 27.98534
Objectives[5]ObjectiveMessages[3]Message = Oh c'mon nigga, quit being so uptight nigga! See, now I'm trying to make it up to you!
Objectives[5]ObjectiveMessages[3]Contact = CHAR_LAMAR
Objectives[5]ObjectiveMessages[3]Sender = Lamar
Objectives[5]ObjectiveMessages[3]Subject = 
Objectives[5]ObjectiveMessages[3]MessageColor = White
Objectives[5]ObjectiveMessages[3]PlayFromStart = False
Objectives[5]ObjectiveMessages[3]Delay = True
Objectives[5]ObjectiveMessages[3]DelayTime = 22
Objectives[5]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[3]TypeSubtitle = False
Objectives[5]ObjectiveMessages[3]TypeTextMesage = True
Objectives[5]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[4]positionX = 124.7422
Objectives[5]ObjectiveMessages[4]positionY = -1312.124
Objectives[5]ObjectiveMessages[4]positionZ = 28.08992
Objectives[5]ObjectiveMessages[4]Message = See, I got this job nigga. We'll get some of the best drugs in LS, we were just looki-
Objectives[5]ObjectiveMessages[4]Contact = CHAR_LAMAR
Objectives[5]ObjectiveMessages[4]Sender = Lamar
Objectives[5]ObjectiveMessages[4]Subject = 
Objectives[5]ObjectiveMessages[4]MessageColor = White
Objectives[5]ObjectiveMessages[4]PlayFromStart = False
Objectives[5]ObjectiveMessages[4]Delay = True
Objectives[5]ObjectiveMessages[4]DelayTime = 29
Objectives[5]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[4]TypeSubtitle = False
Objectives[5]ObjectiveMessages[4]TypeTextMesage = True
Objectives[5]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[5]positionX = 116.9798
Objectives[5]ObjectiveMessages[5]positionY = -1315.092
Objectives[5]ObjectiveMessages[5]positionZ = 28.17533
Objectives[5]ObjectiveMessages[5]Message = You think we're stupid, don't you! I can't listen to this prick anymore, whoop both their asses!
Objectives[5]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[5]Sender = Crew Member
Objectives[5]ObjectiveMessages[5]Subject = 
Objectives[5]ObjectiveMessages[5]MessageColor = White
Objectives[5]ObjectiveMessages[5]PlayFromStart = False
Objectives[5]ObjectiveMessages[5]Delay = True
Objectives[5]ObjectiveMessages[5]DelayTime = 36
Objectives[5]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[5]TypeSubtitle = False
Objectives[5]ObjectiveMessages[5]TypeTextMesage = True
Objectives[5]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[6]positionX = 119.7963
Objectives[5]ObjectiveMessages[6]positionY = -1321.124
Objectives[5]ObjectiveMessages[6]positionZ = 28.15474
Objectives[5]ObjectiveMessages[6]Message = Ey, I know I fucked up, but you gon' disrespect an OG like that?! A'ight, lay them down Mike!
Objectives[5]ObjectiveMessages[6]Contact = CHAR_LAMAR
Objectives[5]ObjectiveMessages[6]Sender = Lamar
Objectives[5]ObjectiveMessages[6]Subject = 
Objectives[5]ObjectiveMessages[6]MessageColor = White
Objectives[5]ObjectiveMessages[6]PlayFromStart = False
Objectives[5]ObjectiveMessages[6]Delay = True
Objectives[5]ObjectiveMessages[6]DelayTime = 43
Objectives[5]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[6]TypeSubtitle = False
Objectives[5]ObjectiveMessages[6]TypeTextMesage = True
Objectives[5]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[6]Text = 
Objectives[6]Type = Timeout_Objective
Objectives[6]positionX = 137.861
Objectives[6]positionY = -1272.879
Objectives[6]positionZ = 28.2427
Objectives[6]Timeout_Min = 0
Objectives[6]Timeout_Sec = 1
Objectives[6]mission_ActorsCount = 2
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 0
Objectives[6]mission_Actors[0]positionX = 131.7388
Objectives[6]mission_Actors[0]positionY = -1271.632
Objectives[6]mission_Actors[0]positionZ = 29.14421
Objectives[6]mission_Actors[0]Heading = 270.3054
Objectives[6]mission_Actors[0]String_Name = a_m_y_carclub_01
Objectives[6]mission_Actors[0]Relationship_Group = Enemy1
Objectives[6]mission_Actors[0]AddBlip = True
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = False
Objectives[6]mission_Actors[0]SetHealth = 200
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = True
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Offensive
Objectives[6]mission_Actors[0]weapon = Unarmed
Objectives[6]mission_Actors[0]Variation = Random
Objectives[6]mission_Actors[0]Task = 0
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[1]Survive_Number = 0
Objectives[6]mission_Actors[1]Failed_Text = 
Objectives[6]mission_Actors[1]Remove_After = 0
Objectives[6]mission_Actors[1]positionX = 132.4139
Objectives[6]mission_Actors[1]positionY = -1273.57
Objectives[6]mission_Actors[1]positionZ = 29.17404
Objectives[6]mission_Actors[1]Heading = 312.0146
Objectives[6]mission_Actors[1]String_Name = a_f_y_carclub_01
Objectives[6]mission_Actors[1]Relationship_Group = Enemy1
Objectives[6]mission_Actors[1]AddBlip = True
Objectives[6]mission_Actors[1]ShowCone = False
Objectives[6]mission_Actors[1]Invincible = False
Objectives[6]mission_Actors[1]SetHealth = 200
Objectives[6]mission_Actors[1]DieFromHeadShot = True
Objectives[6]mission_Actors[1]CanExitVehicle = True
Objectives[6]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[1]AlwaysFight = True
Objectives[6]mission_Actors[1]Seeing_Range = 30
Objectives[6]mission_Actors[1]Hearing_Range = 30
Objectives[6]mission_Actors[1]CombatMovement = Offensive
Objectives[6]mission_Actors[1]weapon = Unarmed
Objectives[6]mission_Actors[1]Variation = Random
Objectives[6]mission_Actors[1]Task = 0
Objectives[6]mission_Actors[1]Task_Guard_Range = 5
Objectives[6]mission_Actors[1]Task_Stay_In_Range = True
Objectives[6]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[1]Task_Scenario = NONE
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Mission_Settings_Objective
Objectives[7]positionX = 419.2856
Objectives[7]positionY = -1069.266
Objectives[7]positionZ = 28.2132
Objectives[7]MissionSettings_TimesOfDay = Current
Objectives[7]MissionSettings_Weather = Current
Objectives[7]MissionSettings_WantedLevel = Current
Objectives[7]MissionSettings_SetWantedLevelNow = Current
Objectives[7]MissionSettings_StartNightvision = False
Objectives[7]MissionSettings_StopNightvision = False
Objectives[7]MissionSettings_StartSeethrough = False
Objectives[7]MissionSettings_StopSeethrough = False
Objectives[7]MissionSettings_StartMusic = True
Objectives[7]MissionSettings_StopMusic = False
Objectives[7]MissionSettings_Music = MP_MC_ACTION_HPREP
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Beat up the LS Car Meet Crew.
Objectives[8]Text2 = 
Objectives[8]Type = Kill_Actors
Objectives[8]positionX = 135.4638
Objectives[8]positionY = -1270.4
Objectives[8]positionZ = 28.16908
Objectives[8]KillAll1 = True
Objectives[8]KillAll2 = False
Objectives[8]Kill_Actors_Add_Blips = True
Objectives[8]Kill_Actors_Add_Markers = False
Objectives[8]DropPickups = False
Objectives[8]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = 
Objectives[9]Type = Timeout_Objective
Objectives[9]positionX = 139.0172
Objectives[9]positionY = -1269.635
Objectives[9]positionZ = 28.1408
Objectives[9]Timeout_Min = 0
Objectives[9]Timeout_Sec = 19
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 3
Objectives[9]ObjectiveMessages[0]positionX = 152.2427
Objectives[9]ObjectiveMessages[0]positionY = -1299.6
Objectives[9]ObjectiveMessages[0]positionZ = 28.05986
Objectives[9]ObjectiveMessages[0]Message = That's right you bizzi-iatches! Next time you'll learn to be smarter when dealing with yo boy LD!
Objectives[9]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[9]ObjectiveMessages[0]Sender = Lamar
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = White
Objectives[9]ObjectiveMessages[0]PlayFromStart = False
Objectives[9]ObjectiveMessages[0]Delay = True
Objectives[9]ObjectiveMessages[0]DelayTime = 2
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = False
Objectives[9]ObjectiveMessages[0]TypeTextMesage = True
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = 157.1079
Objectives[9]ObjectiveMessages[1]positionY = -1294.515
Objectives[9]ObjectiveMessages[1]positionZ = 28.11868
Objectives[9]ObjectiveMessages[1]Message = Alright alright, the deal's off! Enough of this stupid crap, let's get outta here!
Objectives[9]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[9]ObjectiveMessages[1]Sender = Michael
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = White
Objectives[9]ObjectiveMessages[1]PlayFromStart = False
Objectives[9]ObjectiveMessages[1]Delay = True
Objectives[9]ObjectiveMessages[1]DelayTime = 8
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = False
Objectives[9]ObjectiveMessages[1]TypeTextMesage = True
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[2]positionX = 156.46
Objectives[9]ObjectiveMessages[2]positionY = -1301.502
Objectives[9]ObjectiveMessages[2]positionZ = 28.2023
Objectives[9]ObjectiveMessages[2]Message = Hell no, Mike! We gotta send these lil' bitches a message! Let's beat up some more!
Objectives[9]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[9]ObjectiveMessages[2]Sender = Lamar
Objectives[9]ObjectiveMessages[2]Subject = 
Objectives[9]ObjectiveMessages[2]MessageColor = White
Objectives[9]ObjectiveMessages[2]PlayFromStart = False
Objectives[9]ObjectiveMessages[2]Delay = True
Objectives[9]ObjectiveMessages[2]DelayTime = 14
Objectives[9]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[2]TypeSubtitle = False
Objectives[9]ObjectiveMessages[2]TypeTextMesage = True
Objectives[9]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[10]Text = Look for more Crew Members.
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 1
Objectives[10]ColorR = 255
Objectives[10]ColorG = 255
Objectives[10]ColorB = 0
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 255
Objectives[10]IconColorA = 0
Objectives[10]positionX = 103.6993
Objectives[10]positionY = -1278.337
Objectives[10]positionZ = 28.03277
Objectives[10]Heading = 310.3054
Objectives[10]Diameter = 1
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 5
Objectives[10]PlaySound = True
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Random_Spawn_Objective
Objectives[11]positionX = 88.12428
Objectives[11]positionY = -1279.915
Objectives[11]positionZ = 28.0281
Objectives[11]Random_Actors_Actor_Model_Name = a_f_y_carclub_01
Objectives[11]Random_Actors_Vehicle_Model_Name = emerus
Objectives[11]Random_Actors_Vehicle_Primary_Color = MetallicBlazeRed
Objectives[11]Random_Actors_Vehicle_Secondary_Color = MetallicBlazeRed
Objectives[11]Random_Actors_Weapon_Model_Name = Unarmed
Objectives[11]Random_Actors_Passenger = True
Objectives[11]Random_Actors_Fill_With_Occupants = True
Objectives[11]Random_Actors_Max_Count = 1
Objectives[11]Random_Actors_Max_ReSpawn = 0
Objectives[11]Random_Actors_Spawn_End = False
Objectives[11]Random_Actors_Spawn_Actors_Only = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[11]mission_ActorsCount = 1
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 0
Objectives[11]mission_Actors[0]positionX = 41.99826
Objectives[11]mission_Actors[0]positionY = -1306.162
Objectives[11]mission_Actors[0]positionZ = 29.26131
Objectives[11]mission_Actors[0]Heading = 303.4377
Objectives[11]mission_Actors[0]String_Name = a_m_y_carclub_01
Objectives[11]mission_Actors[0]Relationship_Group = Enemy1
Objectives[11]mission_Actors[0]AddBlip = True
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = False
Objectives[11]mission_Actors[0]SetHealth = 200
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Offensive
Objectives[11]mission_Actors[0]weapon = Unarmed
Objectives[11]mission_Actors[0]Variation = Random
Objectives[11]mission_Actors[0]Task = 0
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Random_Spawn_Objective
Objectives[12]positionX = 84.22101
Objectives[12]positionY = -1280.714
Objectives[12]positionZ = 28.10364
Objectives[12]Random_Actors_Actor_Model_Name = a_m_y_carclub_01
Objectives[12]Random_Actors_Vehicle_Model_Name = sultanrs
Objectives[12]Random_Actors_Vehicle_Primary_Color = UtilLightningBlue
Objectives[12]Random_Actors_Vehicle_Secondary_Color = UtilMauiBluePoly
Objectives[12]Random_Actors_Weapon_Model_Name = Unarmed
Objectives[12]Random_Actors_Passenger = True
Objectives[12]Random_Actors_Fill_With_Occupants = True
Objectives[12]Random_Actors_Max_Count = 1
Objectives[12]Random_Actors_Max_ReSpawn = 0
Objectives[12]Random_Actors_Spawn_End = False
Objectives[12]Random_Actors_Spawn_Actors_Only = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Beat up all the Crew Members with Lamar.
Objectives[13]Text2 = 
Objectives[13]Type = Kill_Actors
Objectives[13]positionX = 82.80779
Objectives[13]positionY = -1291.503
Objectives[13]positionZ = 28.29453
Objectives[13]KillAll1 = True
Objectives[13]KillAll2 = False
Objectives[13]Kill_Actors_Add_Blips = True
Objectives[13]Kill_Actors_Add_Markers = False
Objectives[13]DropPickups = False
Objectives[13]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Mission_Settings_Objective
Objectives[14]positionX = 447.9542
Objectives[14]positionY = -1122.426
Objectives[14]positionZ = 28.41816
Objectives[14]MissionSettings_TimesOfDay = Current
Objectives[14]MissionSettings_Weather = Current
Objectives[14]MissionSettings_WantedLevel = Current
Objectives[14]MissionSettings_SetWantedLevelNow = Current
Objectives[14]MissionSettings_StartNightvision = False
Objectives[14]MissionSettings_StopNightvision = False
Objectives[14]MissionSettings_StartSeethrough = False
Objectives[14]MissionSettings_StopSeethrough = False
Objectives[14]MissionSettings_StartMusic = True
Objectives[14]MissionSettings_StopMusic = False
Objectives[14]MissionSettings_Music = MP_MC_SUSPENSE_HPREP
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = Regroup with Lamar across the street.
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 1
Objectives[15]ColorR = 255
Objectives[15]ColorG = 255
Objectives[15]ColorB = 0
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 255
Objectives[15]IconColorB = 255
Objectives[15]IconColorA = 0
Objectives[15]positionX = 39.74402
Objectives[15]positionY = -1291.373
Objectives[15]positionZ = 28.2765
Objectives[15]Heading = 295.3054
Objectives[15]Diameter = 1
Objectives[15]minimum_hight = 1
Objectives[15]maximum_hight = 10
Objectives[15]TriggerDistance = 2
Objectives[15]PlaySound = True
Objectives[15]LoseWanted = False
Objectives[15]Stop_Vehicle = False
Objectives[15]DeliverVehicleOnly = False
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = 
Objectives[16]Type = Timeout_Objective
Objectives[16]positionX = 25.84935
Objectives[16]positionY = -1306.402
Objectives[16]positionZ = 28.0326
Objectives[16]Timeout_Min = 0
Objectives[16]Timeout_Sec = 1
Objectives[16]mission_ActorsCount = 4
Objectives[16]mission_Actors[0]Survive_Number = 0
Objectives[16]mission_Actors[0]Failed_Text = 
Objectives[16]mission_Actors[0]Remove_After = 0
Objectives[16]mission_Actors[0]positionX = 23.41967
Objectives[16]mission_Actors[0]positionY = -1304.947
Objectives[16]mission_Actors[0]positionZ = 29.1489
Objectives[16]mission_Actors[0]Heading = 277.5874
Objectives[16]mission_Actors[0]String_Name = a_f_y_carclub_01
Objectives[16]mission_Actors[0]Relationship_Group = Enemy1
Objectives[16]mission_Actors[0]AddBlip = True
Objectives[16]mission_Actors[0]ShowCone = False
Objectives[16]mission_Actors[0]Invincible = False
Objectives[16]mission_Actors[0]SetHealth = 100
Objectives[16]mission_Actors[0]DieFromHeadShot = True
Objectives[16]mission_Actors[0]CanExitVehicle = True
Objectives[16]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[0]AlwaysFight = True
Objectives[16]mission_Actors[0]Seeing_Range = 30
Objectives[16]mission_Actors[0]Hearing_Range = 30
Objectives[16]mission_Actors[0]CombatMovement = Offensive
Objectives[16]mission_Actors[0]weapon = Pistol
Objectives[16]mission_Actors[0]Variation = Random
Objectives[16]mission_Actors[0]Task = 0
Objectives[16]mission_Actors[0]Task_Guard_Range = 5
Objectives[16]mission_Actors[0]Task_Stay_In_Range = True
Objectives[16]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[0]Task_Scenario = NONE
Objectives[16]mission_Actors[1]Survive_Number = 0
Objectives[16]mission_Actors[1]Failed_Text = 
Objectives[16]mission_Actors[1]Remove_After = 0
Objectives[16]mission_Actors[1]positionX = 22.00991
Objectives[16]mission_Actors[1]positionY = -1305.889
Objectives[16]mission_Actors[1]positionZ = 29.18129
Objectives[16]mission_Actors[1]Heading = 266.4946
Objectives[16]mission_Actors[1]String_Name = a_m_y_carclub_01
Objectives[16]mission_Actors[1]Relationship_Group = Enemy1
Objectives[16]mission_Actors[1]AddBlip = True
Objectives[16]mission_Actors[1]ShowCone = False
Objectives[16]mission_Actors[1]Invincible = False
Objectives[16]mission_Actors[1]SetHealth = 100
Objectives[16]mission_Actors[1]DieFromHeadShot = True
Objectives[16]mission_Actors[1]CanExitVehicle = True
Objectives[16]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[1]AlwaysFight = True
Objectives[16]mission_Actors[1]Seeing_Range = 30
Objectives[16]mission_Actors[1]Hearing_Range = 30
Objectives[16]mission_Actors[1]CombatMovement = Offensive
Objectives[16]mission_Actors[1]weapon = Pistol
Objectives[16]mission_Actors[1]Variation = Random
Objectives[16]mission_Actors[1]Task = 0
Objectives[16]mission_Actors[1]Task_Guard_Range = 5
Objectives[16]mission_Actors[1]Task_Stay_In_Range = True
Objectives[16]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[1]Task_Scenario = NONE
Objectives[16]mission_Actors[2]Survive_Number = 0
Objectives[16]mission_Actors[2]Failed_Text = 
Objectives[16]mission_Actors[2]Remove_After = 0
Objectives[16]mission_Actors[2]positionX = 37.49594
Objectives[16]mission_Actors[2]positionY = -1290.677
Objectives[16]mission_Actors[2]positionZ = 29.29519
Objectives[16]mission_Actors[2]Heading = 250.3054
Objectives[16]mission_Actors[2]String_Name = ig_lamardavis_02
Objectives[16]mission_Actors[2]Relationship_Group = Companion
Objectives[16]mission_Actors[2]AddBlip = True
Objectives[16]mission_Actors[2]ShowCone = False
Objectives[16]mission_Actors[2]Invincible = True
Objectives[16]mission_Actors[2]SetHealth = 2000
Objectives[16]mission_Actors[2]DieFromHeadShot = True
Objectives[16]mission_Actors[2]CanExitVehicle = True
Objectives[16]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[2]AlwaysFight = True
Objectives[16]mission_Actors[2]Seeing_Range = 30
Objectives[16]mission_Actors[2]Hearing_Range = 30
Objectives[16]mission_Actors[2]CombatMovement = Offensive
Objectives[16]mission_Actors[2]weapon = MicroSMG
Objectives[16]mission_Actors[2]Variation = Custom
Objectives[16]mission_Actors[2]Task = 0
Objectives[16]mission_Actors[2]Task_Guard_Range = 5
Objectives[16]mission_Actors[2]Task_Stay_In_Range = True
Objectives[16]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[2]Task_Scenario = NONE
Objectives[16]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[16]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 1
Objectives[16]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 1
Objectives[16]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 1
Objectives[16]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[16]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[16]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[16]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[16]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[16]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[16]mission_Actors[2]PROP_GLASSES_INDEX = 0
Objectives[16]mission_Actors[2]PROP_GLASSES_TEXTURE = 0
Objectives[16]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[16]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[16]mission_Actors[3]Survive_Number = 0
Objectives[16]mission_Actors[3]Failed_Text = 
Objectives[16]mission_Actors[3]Remove_After = 0
Objectives[16]mission_Actors[3]positionX = 20.567
Objectives[16]mission_Actors[3]positionY = -1304.99
Objectives[16]mission_Actors[3]positionZ = 29.11627
Objectives[16]mission_Actors[3]Heading = 250.3054
Objectives[16]mission_Actors[3]String_Name = a_m_y_carclub_01
Objectives[16]mission_Actors[3]Relationship_Group = Enemy1
Objectives[16]mission_Actors[3]AddBlip = True
Objectives[16]mission_Actors[3]ShowCone = False
Objectives[16]mission_Actors[3]Invincible = False
Objectives[16]mission_Actors[3]SetHealth = 100
Objectives[16]mission_Actors[3]DieFromHeadShot = True
Objectives[16]mission_Actors[3]CanExitVehicle = True
Objectives[16]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[3]AlwaysFight = True
Objectives[16]mission_Actors[3]Seeing_Range = 30
Objectives[16]mission_Actors[3]Hearing_Range = 30
Objectives[16]mission_Actors[3]CombatMovement = Offensive
Objectives[16]mission_Actors[3]weapon = Pistol
Objectives[16]mission_Actors[3]Variation = Random
Objectives[16]mission_Actors[3]Task = 0
Objectives[16]mission_Actors[3]Task_Guard_Range = 5
Objectives[16]mission_Actors[3]Task_Stay_In_Range = True
Objectives[16]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[3]Task_Scenario = NONE
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 1
Objectives[16]ObjectiveMessages[0]positionX = 41.17353
Objectives[16]ObjectiveMessages[0]positionY = -1294.931
Objectives[16]ObjectiveMessages[0]positionZ = 28.252
Objectives[16]ObjectiveMessages[0]Message = OH SHIT, they pulled out their heaters! Ey Mike, lead them to me! I'll bust a cap in their asses!
Objectives[16]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[16]ObjectiveMessages[0]Sender = Lamar
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = False
Objectives[16]ObjectiveMessages[0]Delay = True
Objectives[16]ObjectiveMessages[0]DelayTime = 1
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[17]Type = Mission_Settings_Objective
Objectives[17]positionX = 422.4393
Objectives[17]positionY = -1123.403
Objectives[17]positionZ = 28.41819
Objectives[17]MissionSettings_TimesOfDay = Current
Objectives[17]MissionSettings_Weather = Current
Objectives[17]MissionSettings_WantedLevel = Current
Objectives[17]MissionSettings_SetWantedLevelNow = Current
Objectives[17]MissionSettings_StartNightvision = False
Objectives[17]MissionSettings_StopNightvision = False
Objectives[17]MissionSettings_StartSeethrough = False
Objectives[17]MissionSettings_StopSeethrough = False
Objectives[17]MissionSettings_StartMusic = True
Objectives[17]MissionSettings_StopMusic = False
Objectives[17]MissionSettings_Music = MP_MC_ACTION_HPREP
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = You have no weapons! Lure the Crew Members to Lamar so he can take them out!
Objectives[18]Text2 = 
Objectives[18]Type = Kill_Actors
Objectives[18]positionX = 40.15953
Objectives[18]positionY = -1300.881
Objectives[18]positionZ = 28.27299
Objectives[18]KillAll1 = True
Objectives[18]KillAll2 = False
Objectives[18]Kill_Actors_Add_Blips = True
Objectives[18]Kill_Actors_Add_Markers = False
Objectives[18]DropPickups = False
Objectives[18]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = 
Objectives[19]Text2 = 
Objectives[19]Text3 = 
Objectives[19]Failed_Text = 
Objectives[19]Type = Checkpoint
Objectives[19]Checkpoint_Type = 45
Objectives[19]Reserved = 1
Objectives[19]ColorR = 255
Objectives[19]ColorG = 255
Objectives[19]ColorB = 0
Objectives[19]ColorA = 255
Objectives[19]IconColorR = 255
Objectives[19]IconColorG = 255
Objectives[19]IconColorB = 255
Objectives[19]IconColorA = 0
Objectives[19]positionX = -11.23694
Objectives[19]positionY = -1302.044
Objectives[19]positionZ = 28.16904
Objectives[19]Heading = 610.3054
Objectives[19]Diameter = 1
Objectives[19]minimum_hight = 1
Objectives[19]maximum_hight = 10
Objectives[19]TriggerDistance = 5
Objectives[19]PlaySound = True
Objectives[19]LoseWanted = False
Objectives[19]Stop_Vehicle = False
Objectives[19]DeliverVehicleOnly = False
Objectives[19]DeliverTrailor = False
Objectives[19]DeliverTowTruck = False
Objectives[19]DeliverVehicleCargobob = False
Objectives[19]DeliverPropCargobob = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 2
Objectives[19]ObjectiveMessages[0]positionX = 44.74833
Objectives[19]ObjectiveMessages[0]positionY = -1302.687
Objectives[19]ObjectiveMessages[0]positionZ = 28.2565
Objectives[19]ObjectiveMessages[0]Message = I thought you said we don't need weapons for this deal!
Objectives[19]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[19]ObjectiveMessages[0]Sender = Michael
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = White
Objectives[19]ObjectiveMessages[0]PlayFromStart = False
Objectives[19]ObjectiveMessages[0]Delay = True
Objectives[19]ObjectiveMessages[0]DelayTime = 1
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = False
Objectives[19]ObjectiveMessages[0]TypeTextMesage = True
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[1]positionX = 49.40383
Objectives[19]ObjectiveMessages[1]positionY = -1307.88
Objectives[19]ObjectiveMessages[1]positionZ = 28.22544
Objectives[19]ObjectiveMessages[1]Message = Ey man, you're a fool if you do business in LS without a heater on you! Ey, grab their pistols!
Objectives[19]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[19]ObjectiveMessages[1]Sender = Lamar
Objectives[19]ObjectiveMessages[1]Subject = 
Objectives[19]ObjectiveMessages[1]MessageColor = White
Objectives[19]ObjectiveMessages[1]PlayFromStart = False
Objectives[19]ObjectiveMessages[1]Delay = True
Objectives[19]ObjectiveMessages[1]DelayTime = 7
Objectives[19]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[1]TypeSubtitle = False
Objectives[19]ObjectiveMessages[1]TypeTextMesage = True
Objectives[19]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[20]Type = Random_Spawn_Objective
Objectives[20]positionX = -23.41581
Objectives[20]positionY = -1303.199
Objectives[20]positionZ = 28.12959
Objectives[20]Random_Actors_Actor_Model_Name = a_m_y_carclub_01
Objectives[20]Random_Actors_Vehicle_Model_Name = turismor
Objectives[20]Random_Actors_Vehicle_Primary_Color = MetallicBlazeRed
Objectives[20]Random_Actors_Vehicle_Secondary_Color = MetallicBlazeRed
Objectives[20]Random_Actors_Weapon_Model_Name = Pistol
Objectives[20]Random_Actors_Passenger = True
Objectives[20]Random_Actors_Fill_With_Occupants = True
Objectives[20]Random_Actors_Max_Count = 2
Objectives[20]Random_Actors_Max_ReSpawn = 0
Objectives[20]Random_Actors_Spawn_End = False
Objectives[20]Random_Actors_Spawn_Actors_Only = False
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Random_Spawn_Objective
Objectives[21]positionX = -33.38523
Objectives[21]positionY = -1303.302
Objectives[21]positionZ = 28.08698
Objectives[21]Random_Actors_Actor_Model_Name = a_f_y_carclub_01
Objectives[21]Random_Actors_Vehicle_Model_Name = coquette
Objectives[21]Random_Actors_Vehicle_Primary_Color = WornTaxiYellow
Objectives[21]Random_Actors_Vehicle_Secondary_Color = WornTaxiYellow
Objectives[21]Random_Actors_Weapon_Model_Name = Pistol
Objectives[21]Random_Actors_Passenger = True
Objectives[21]Random_Actors_Fill_With_Occupants = True
Objectives[21]Random_Actors_Max_Count = 2
Objectives[21]Random_Actors_Max_ReSpawn = 0
Objectives[21]Random_Actors_Spawn_End = False
Objectives[21]Random_Actors_Spawn_Actors_Only = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Random_Spawn_Objective
Objectives[22]positionX = -28.43188
Objectives[22]positionY = -1301.064
Objectives[22]positionZ = 28.18607
Objectives[22]Random_Actors_Actor_Model_Name = a_f_y_carclub_01
Objectives[22]Random_Actors_Vehicle_Model_Name = blista
Objectives[22]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[22]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[22]Random_Actors_Weapon_Model_Name = Pistol
Objectives[22]Random_Actors_Passenger = True
Objectives[22]Random_Actors_Fill_With_Occupants = True
Objectives[22]Random_Actors_Max_Count = 3
Objectives[22]Random_Actors_Max_ReSpawn = 0
Objectives[22]Random_Actors_Spawn_End = False
Objectives[22]Random_Actors_Spawn_Actors_Only = True
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Random_Spawn_Objective
Objectives[23]positionX = -21.61945
Objectives[23]positionY = -1299.937
Objectives[23]positionZ = 28.26364
Objectives[23]Random_Actors_Actor_Model_Name = a_m_y_carclub_01
Objectives[23]Random_Actors_Vehicle_Model_Name = blista
Objectives[23]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[23]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[23]Random_Actors_Weapon_Model_Name = Pistol
Objectives[23]Random_Actors_Passenger = True
Objectives[23]Random_Actors_Fill_With_Occupants = True
Objectives[23]Random_Actors_Max_Count = 3
Objectives[23]Random_Actors_Max_ReSpawn = 0
Objectives[23]Random_Actors_Spawn_End = False
Objectives[23]Random_Actors_Spawn_Actors_Only = True
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Mission_Settings_Objective
Objectives[24]positionX = 407.4894
Objectives[24]positionY = -1087.214
Objectives[24]positionZ = 28.40484
Objectives[24]MissionSettings_TimesOfDay = Current
Objectives[24]MissionSettings_Weather = Current
Objectives[24]MissionSettings_WantedLevel = Current
Objectives[24]MissionSettings_SetWantedLevelNow = Current
Objectives[24]MissionSettings_StartNightvision = False
Objectives[24]MissionSettings_StopNightvision = False
Objectives[24]MissionSettings_StartSeethrough = False
Objectives[24]MissionSettings_StopSeethrough = False
Objectives[24]MissionSettings_StartMusic = True
Objectives[24]MissionSettings_StopMusic = False
Objectives[24]MissionSettings_Music = MP_MC_VEHICLE_CHASE_HPREP
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = The Crew are now sending armed people after you, get outta there!
Objectives[25]Type = Leave_Area
Objectives[25]positionX = -22.22641
Objectives[25]positionY = -1304.1
Objectives[25]positionZ = 28.22161
Objectives[25]Leave_Area_Distance = 100
Objectives[25]Leave_Area_Use_Objective_Position = True
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = Flee to the Parking Garage with Lamar.
Objectives[26]Text2 = 
Objectives[26]Text3 = 
Objectives[26]Failed_Text = 
Objectives[26]Type = Checkpoint
Objectives[26]Checkpoint_Type = 45
Objectives[26]Reserved = 1
Objectives[26]ColorR = 255
Objectives[26]ColorG = 255
Objectives[26]ColorB = 0
Objectives[26]ColorA = 255
Objectives[26]IconColorR = 255
Objectives[26]IconColorG = 255
Objectives[26]IconColorB = 255
Objectives[26]IconColorA = 0
Objectives[26]positionX = 459.5144
Objectives[26]positionY = -1095.253
Objectives[26]positionZ = 28.18969
Objectives[26]Heading = 610.3054
Objectives[26]Diameter = 1
Objectives[26]minimum_hight = 1
Objectives[26]maximum_hight = 10
Objectives[26]TriggerDistance = 2.5
Objectives[26]PlaySound = True
Objectives[26]LoseWanted = False
Objectives[26]Stop_Vehicle = False
Objectives[26]DeliverVehicleOnly = False
Objectives[26]DeliverTrailor = False
Objectives[26]DeliverTowTruck = False
Objectives[26]DeliverVehicleCargobob = False
Objectives[26]DeliverPropCargobob = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Mission_Settings_Objective
Objectives[27]positionX = 422.9839
Objectives[27]positionY = -1069.213
Objectives[27]positionZ = 28.21308
Objectives[27]MissionSettings_TimesOfDay = Current
Objectives[27]MissionSettings_Weather = Current
Objectives[27]MissionSettings_WantedLevel = Current
Objectives[27]MissionSettings_SetWantedLevelNow = Current
Objectives[27]MissionSettings_StartNightvision = False
Objectives[27]MissionSettings_StopNightvision = False
Objectives[27]MissionSettings_StartSeethrough = False
Objectives[27]MissionSettings_StopSeethrough = False
Objectives[27]MissionSettings_StartMusic = True
Objectives[27]MissionSettings_StopMusic = False
Objectives[27]MissionSettings_Music = MP_MC_SUSPENSE_HPREP
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Random_Spawn_Objective
Objectives[28]positionX = -91.07323
Objectives[28]positionY = -1389.557
Objectives[28]positionZ = 28.32076
Objectives[28]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[28]Random_Actors_Vehicle_Model_Name = blista
Objectives[28]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[28]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[28]Random_Actors_Weapon_Model_Name = Pistol
Objectives[28]Random_Actors_Passenger = True
Objectives[28]Random_Actors_Fill_With_Occupants = True
Objectives[28]Random_Actors_Max_Count = 3
Objectives[28]Random_Actors_Max_ReSpawn = 3
Objectives[28]Random_Actors_Spawn_End = True
Objectives[28]Random_Actors_Spawn_Actors_Only = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = 
Objectives[29]Type = Timeout_Objective
Objectives[29]positionX = 464.6412
Objectives[29]positionY = -1107.347
Objectives[29]positionZ = 28.19987
Objectives[29]Timeout_Min = 0
Objectives[29]Timeout_Sec = 35
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 5
Objectives[29]ObjectiveMessages[0]positionX = -117.503
Objectives[29]ObjectiveMessages[0]positionY = -1264.884
Objectives[29]ObjectiveMessages[0]positionZ = 28.30246
Objectives[29]ObjectiveMessages[0]Message = Every fuckin' preperation we've done so far has been a waste of time, for fuck's sake!
Objectives[29]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[29]ObjectiveMessages[0]Sender = Michael
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = White
Objectives[29]ObjectiveMessages[0]PlayFromStart = False
Objectives[29]ObjectiveMessages[0]Delay = True
Objectives[29]ObjectiveMessages[0]DelayTime = 2
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = False
Objectives[29]ObjectiveMessages[0]TypeTextMesage = True
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[1]positionX = -116.9327
Objectives[29]ObjectiveMessages[1]positionY = -1270.259
Objectives[29]ObjectiveMessages[1]positionZ = 28.27863
Objectives[29]ObjectiveMessages[1]Message = Ey ma nigga, don't feel bad just yet. 'Sides that crew's a buncha bustas anyway!
Objectives[29]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[29]ObjectiveMessages[1]Sender = Lamar
Objectives[29]ObjectiveMessages[1]Subject = 
Objectives[29]ObjectiveMessages[1]MessageColor = White
Objectives[29]ObjectiveMessages[1]PlayFromStart = False
Objectives[29]ObjectiveMessages[1]Delay = True
Objectives[29]ObjectiveMessages[1]DelayTime = 8
Objectives[29]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[1]TypeSubtitle = False
Objectives[29]ObjectiveMessages[1]TypeTextMesage = True
Objectives[29]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[2]positionX = -118.1661
Objectives[29]ObjectiveMessages[2]positionY = -1276.862
Objectives[29]ObjectiveMessages[2]positionZ = 28.30027
Objectives[29]ObjectiveMessages[2]Message = I got another guy who might be the perfect buyer. Problem is he lives in Sandy Shores.
Objectives[29]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[29]ObjectiveMessages[2]Sender = Lamar
Objectives[29]ObjectiveMessages[2]Subject = 
Objectives[29]ObjectiveMessages[2]MessageColor = White
Objectives[29]ObjectiveMessages[2]PlayFromStart = False
Objectives[29]ObjectiveMessages[2]Delay = True
Objectives[29]ObjectiveMessages[2]DelayTime = 15
Objectives[29]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[2]TypeSubtitle = False
Objectives[29]ObjectiveMessages[2]TypeTextMesage = True
Objectives[29]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[3]positionX = -118.7012
Objectives[29]ObjectiveMessages[3]positionY = -1280.725
Objectives[29]ObjectiveMessages[3]positionZ = 28.29968
Objectives[29]ObjectiveMessages[3]Message = Whatever! No more preperations, we don't have time! We move straight for the deal tomorrow.
Objectives[29]ObjectiveMessages[3]Contact = CHAR_MICHAEL
Objectives[29]ObjectiveMessages[3]Sender = Michael
Objectives[29]ObjectiveMessages[3]Subject = 
Objectives[29]ObjectiveMessages[3]MessageColor = White
Objectives[29]ObjectiveMessages[3]PlayFromStart = False
Objectives[29]ObjectiveMessages[3]Delay = True
Objectives[29]ObjectiveMessages[3]DelayTime = 22
Objectives[29]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[3]TypeSubtitle = False
Objectives[29]ObjectiveMessages[3]TypeTextMesage = True
Objectives[29]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[4]positionX = -118.2807
Objectives[29]ObjectiveMessages[4]positionY = -1285.2
Objectives[29]ObjectiveMessages[4]positionZ = 28.29836
Objectives[29]ObjectiveMessages[4]Message = Get in contact with your buyer guy and we'll get moving! Let's do this thing, fucking A!
Objectives[29]ObjectiveMessages[4]Contact = CHAR_MICHAEL
Objectives[29]ObjectiveMessages[4]Sender = Michael
Objectives[29]ObjectiveMessages[4]Subject = 
Objectives[29]ObjectiveMessages[4]MessageColor = White
Objectives[29]ObjectiveMessages[4]PlayFromStart = False
Objectives[29]ObjectiveMessages[4]Delay = True
Objectives[29]ObjectiveMessages[4]DelayTime = 28
Objectives[29]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[4]TypeSubtitle = False
Objectives[29]ObjectiveMessages[4]TypeTextMesage = True
Objectives[29]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

